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YU GI OH Card List 3

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Yu-Gi-Oh! Yugi Starter Deck Spoiler
Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SDY-001 Mystical Elf Monster Light Spellcaster 4 800 2000 Common A delicate elf that lacks offense, but has a terrible defense backed up by mystical power.
SDY-002 Feral Imp Monster Dark Fiend 4 1300 1400 Common A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
SDY-003 Winged Dragon, Guardian of the Fortress #1 Monster Wind Dragon 4 1400 1200 Common A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
SDY-004 Summoned Skull Monster Dark Fiend 6 2500 1200 Common A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
SDY-005 Beaver Warrior Monster Earth Beast-Warrior 4 1200 1500 Common What this creature lacks in size it makes up for in defense when battling in the prairie.
SDY-006 Dark Magician Monster Dark Spellcaster 7 2500 2100 Ultra Rare The ultimate wizard in the terms of attack and defense.
SDY-007 Gaia the Fierce Knight Monster Earth Warrior 7 2300 2100 Common A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
SDY-008 Curse of Dragon Monster Dark Dragon 5 2000 1500 Common A wicked dragon that taps into dark forces to execute a powerful attack.
SDY-009 Celtic Guardian Monster Earth Warrior 4 1400 1200 Common An elf who learned to wield a sword. He baffles enemies with lightning-swift attacks.
SDY-010 Mammoth Graveyard Monster Earth Dinosaur 3 1200 800 Common A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
SDY-011 Great White Monster Water Fish 4 1600 800 Common A giant white shark with razor-sharp teeth.
SDY-012 Silver Fang Monster Fire Beast 3 1200 800 Common A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
SDY-013 Giant Soldier of Stone Monster Earth Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
SDY-014 Dragon Zombie Monster Dark Zombie 3 1600 0 Common A dragon revived by sorcery. Its breath is highly corrosive.
SDY-015 Doma the Angel of Silence Monster Dark Fairy 5 1600 1400 Common This fairy rules over death, and administers it when necessary.
SDY-016 Anatsu Monster Earth Warrior 5 1700 1200 Common A silent and deadly warrior specializing in assassinations.
SDY-017 Witty Phantom Monster Dark Fiend 4 1400 1300 Common Dressed in a night-black tuxedo, this creature presides over death.
SDY-018 Claw Reacher Monster Dark Fiend 3 1000 800 Common Stretching arms and razor-sharp claws make this monster a formidable opponent.
SDY-019 Mystic Clown Monster Dark Fiend 4 1500 1000 Common Nothing can stop the mad attack of this powerful creature.
SDY-020 Sword of Dark Destruction Magic n/a Normal n/a n/a n/a Common A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
SDY-021 Book of Secret Arts Magic n/a Normal n/a n/a n/a Common A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDY-022 Dark Hole Magic n/a Normal n/a n/a n/a Common Destroys all monsters on the field.
SDY-023 Dian Keto the Cure Master Magic n/a Normal n/a n/a n/a Common Increase your Life Points by 1000 points.
SDY-024 Ancient Elf Monster Light Spellcaster 4 1450 1200 Common This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
SDY-025 Magical Ghost Monster Dark Zombie 4 1300 1400 Common This creature casts a spell of terror and confusion just before attacking its enemies.
SDY-026 Fissure Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up monster with the lowest attack.
SDY-027 Trap Hole Trap n/a Normal n/a n/a n/a Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
SDY-028 Two-Pronged Attack Trap n/a Normal n/a n/a n/a Common Select and destroy 2 of your monsters and 1 of your opponent's monsters.
SDY-029 De-Spell Magic n/a Normal n/a n/a n/a Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDY-030 Monster Reborn Magic n/a Normal n/a n/a n/a Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon
SDY-031 Reinforcements Trap n/a Normal n/a n/a n/a Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
SDY-032 Change of Heart Magic n/a Normal n/a n/a n/a Common Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDY-033 The Stern Mystic Effect Monster Light Spellcaster 4 1500 1200 Common FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
SDY-034 Wall of Illusion Effect Monster Dark Fiend 4 1000 1850 Common The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally.
SDY-035 Neo the Magic Swordsman Monster Light Spellcaster 4 1700 1000 Common A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
SDY-036 Baron of the Fiend Sword Monster Dark Fiend 4 1550 800 Common An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
SDY-037 Man-Eating Treasure Chest Monster Dark Fiend 4 1600 1000 Common A monster disguised as a treasure chest that is known to attack the unwary adventurer.
SDY-038 Sorcerer of the Doomed Monster Dark Spellcaster 4 1450 1200 Common A slave of the dark arts, this sorcerer is a master of death-dealing spells.
SDY-039 Last Will Magic n/a Normal n/a n/a n/a Common If a monster of yours is sent from the field to the Graveyard during the turn you played this card, you can select a monster with an ATK of 1500 or less from your deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1`turn only.
SDY-040 Waboku Trap n/a Normal n/a n/a n/a Common Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDY-041 Soul Exchange Magic n/a Normal n/a n/a n/a Super Rare Select an opponent's monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
SDY-042 Card Destruction Magic n/a Normal n/a n/a n/a Super Rare Both players must discard their entire hands and draw the same number of cards that they discarded from their respective decks.
SDY-043 Trap Master Effect Monster Earth Warrior 3 500 1100 Common FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDY-044 Dragon Capture Jar Trap n/a Continuous n/a n/a n/a Common All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
SDY-045 Yami Magic n/a Field n/a n/a n/a Common Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
SDY-046 Man-Eater Bug Effect Monster Earth Insect 2 450 600 Common FLIP: Destroys 1 monster on the field (regardless of position).
SDY-047 Reverse Trap Trap n/a Normal n/a n/a n/a Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
SDY-048 Remove Trap Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up Trap Card on the field.
SDY-049 Castle Walls Trap n/a Normal n/a n/a n/a Common Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDY-050 Ultimate Offering Trap n/a Continuous n/a n/a n/a Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
50 cards

Yu-Gi-Oh! Kaiba Starter Deck Spoiler
Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SDK-001 Blue-Eyes White Dragon Monster Light Dragon 8 3000 2500 Ultra Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, Very few have faced this awesome creature and lived to tell the tale.
SDK-002 Hitotsu-Me Giant Monster Earth Beast-Warrior 4 1200 1000 Common A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
SDK-003 Ryu-Kishin Monster Dark Fiend 3 1000 500 Common A very elusive creature that looks like a harmless statue until it attacks.
SDK-004 The Wicked Worm Beast Effect Monster Earth Beast 3 1400 700 Common This card is returned to your hand at the end of your turn.
SDK-005 Battle Ox Monster Earth Beast-Warrior 4 1700 1000 Common A monster with tremendous power, it destroys enemies with a swing of its axe.
SDK-006 Koumori Dragon Monster Dark Dragon 4 1500 1200 Common A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
SDK-007 Judge Man Monster Earth Warrior 6 2200 1500 Common This club-wielding warrior battles to the end and will never surrender.
SDK-008 Rogue Doll Monster Light Spellcaster 4 1600 1000 Common A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
SDK-009 Kojikocy Monster Earth Warrior 4 1500 1200 Common A man-hunter with powerful arms that can crush boulders.
SDK-010 Uraby Monster Earth Dinosaur 4 1500 800 Common Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
SDK-011 Gyakutenno Megami Monster Light Fairy 6 1800 2000 Common This fairy uses her mystical power to protect the weak and provide spiritual support.
SDK-012 Mystic Horseman Monster Earth Beast 4 1300 1550 Common Half man and half horse, this monster is known for its extreme speed.
SDK-013 Terra the Terrible Monster Dark Fiend 4 1200 1300 Common Known as a swamp dweller, this creature is a minion of the dark forces.
SDK-014 Dark Titan of Terror Monster Dark Fiend 4 1300 1100 Common A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
SDK-015 Dark Assassin Monster Dark Zombie 4 1200 1200 Common Armed with the Psycho Sword, this sinister assassin rules the bad land.
SDK-016 Master & Expert Monster Earth Beast 4 1200 1000 Common A deadly duo consisting of a beast master and its loyal servant.
SDK-017 Unknown Warrior of Fiend Monster Dark Warrior 3 1000 500 Common A deadly duo consisting of a beast master and its loyal servant.
SDK-018 Mystic Clown Monster Dark Fiend 4 1500 1000 Common Nothing can stop the mad attack of this powerful creature.
SDK-019 Ogre of the Black Shadow Monster Earth Beast-Warrior 4 1200 1400 Common An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
SDK-020 Dark Energy Magic n/a Equip n/a n/a n/a Common A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDK-021 Invigoration Magic n/a Equip n/a n/a n/a Common An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
SDK-022 Dark Hole Magic n/a Normal n/a n/a n/a Common Destroys all monsters on the field.
SDK-023 Ookazi Magic n/a Normal n/a n/a n/a Common Inflict 800 points of Direct Damage to your opponent's Life Points.
SDK-024 Ryu-Kishin Powered Monster Dark Fiend 4 1600 1200 Common A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
SDK-025 Swordstalker Monster Dark Warrior 6 2000 1600 Common A monster formed by the vengeful souls of those who passed away in battle.
SDK-026 La Jinn the Mystical Genie of the Lamp Monster Dark Fiend 4 1800 1000 Common A genie of the lamp that's at the beck and call of its master.
SDK-027 Rude Kaiser Monster Earth Beast-Warrior 5 1800 1600 Common With an axe in each hand, this monster delivers heavy damage.
SDK-028 Destroyer Golem Monster Earth Rock 4 1500 1000 Common A golem with a massive right hand for crushing its victims.
SDK-029 Skull Red Bird Monster Wind Winged Beast 4 1550 1200 Common This monster swoops down and attacks with a rain of knives stored in its wings.
SDK-030 D. Human Monster Earth Warrior 4 1300 1100 Common Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
SDK-031 Pale Beast Monster Earth Beast 4 1500 1200 Common With skin tinged bluish-white, this strange creature is a fearsome sight to behold.
SDK-032 Fissure Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up monster with the lowest attack.
SDK-033 Trap Hole Trap n/a Normal n/a n/a n/a Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
SDK-034 Two-Pronged Attack Trap n/a Normal n/a n/a n/a Common Select and destroy 2 of your monsters and 1 of your opponent's monsters.
SDK-035 De-Spell Magic n/a Normal n/a n/a n/a Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDK-036 Monster Reborn Magic n/a Normal n/a n/a n/a Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDK-037 The Inexperienced Spy Magic n/a Normal n/a n/a n/a Common Select and see 1 card in your opponent's hand.
SDK-038 Reinforcements Trap n/a Normal n/a n/a n/a Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
SDK-039 Ancient Telescope Magic n/a Normal n/a n/a n/a Common See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
SDK-040 Just Desserts Trap n/a Normal n/a n/a n/a Common Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
SDK-041 Lord of D. Effect Monster Dark Spellcaster 4 1200 1100 Super Rare All Dragon-Type monsters are not effected by Magic Cards, Trap Cards, or other effects while this card is face-up on the field.
SDK-042 The Flute of Summoning Dragon Magic n/a Normal n/a n/a n/a Super Rare Playing this card when you have a Lord of D. card face-up on the field allows you to play up to two Dragon-Type cards from your hand as a Special Summon.
SDK-043 Mysterious Puppeteer Effect Monster Earth Warrior 4 1000 1500 Common When a monster is summoned (excluding Special Summon) or flipped face-up by attack or some other effect, the Life Points of this card's owner increase by 500 for each monster while this card is face-up on the field.
SDK-044 Trap Master Effect Monster Earth Warrior 3 500 1100 Common FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDK-045 Sogen Magic n/a Field n/a n/a n/a Common Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
SDK-046 Hane-Hane Effect Monster Earth Beast 2 450 500 Common FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
SDK-047 Reverse Trap Trap n/a Normal n/a n/a n/a Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
SDK-048 Remove Trap Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up Trap Card on the field.
SDK-049 Castle Walls Trap n/a Normal n/a n/a n/a Common Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDK-050 Ultimate Offering Trap n/a Normal n/a n/a n/a Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
50 cards

Yu-Gi-Oh! Joey Starter Deck Spoiler
Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SDJ-001 Red-Eyes B. Dragon Monster Dark Dragon 7 2400 2000 Ultra Rare A ferocious dragon with a deadly attack.
SDJ-002 Swordsman of Landstar Monster Earth Warrior 3 500 1200 Common An amateur with a sword, this fairy warrior relies on its mysterious powers.
SDJ-003 Baby Dragon Monster Wind Dragon 3 1200 700 Common Much more than just a child, this dragon is gifted with untapped power.
SDJ-004 Spirit of the Harp Monster Light Fairy 4 800 2000 Common A spirit that soothes the soul with the music of its heavenly harp.
SDJ-005 Island Turtle Monster Water Aqua 4 1100 2000 Common A huge turtle that is often mistaken for an island.
SDJ-006 Flame Manipulator Monster Fire Spellcaster 3 900 1000 Common This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
SDJ-007 Masaki the Legendary Swordsman Monster Earth Warrior 4 1100 1100 Common Legendary swordmaster Masaki is a veteran of over 100 battles.
SDJ-008 7 Colored Fish Monster Water Fish 4 1800 800 Common A rare rainbow fish that has never been caught by mortal man.
SDJ-009 Armored Lizard Monster Earth Reptile 4 1500 1200 Common A lizard with a very though hide and a vicious bite.
SDJ-010 Darkfire Soldier #1 Monster Fire Pyro 4 1700 1150 Common An explosive expert from a special elite force.
SDJ-011 Harpie's Brother Monster Wind Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
SDJ-012 Gearfried the Iron Knight Effect Monster Earth Warrior/Effect 4 1800 1600 Common Any Equip Card this card is equipped with is automatically destroyed.
SDJ-013 Karate Man Effect Monster Earth Warrior/Effect 3 1000 1000 Common Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
SDJ-014 Milus Radiant Effect Monster Earth Beast/Effect 1 300 250 Common As long as this card remains face-up on the Field, increase the ATK of all Earth monsters by 500 points and decreases the ATK of all Wind monsters by 400 points.
SDJ-015 Time Wizard Effect Monster Light Spellcaster 2 500 400 Common Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
SDJ-016 Maha Vailo Effect Monster Light Spellcaster 4 1550 1400 Common In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
SDJ-017 Magician of Faith Effect Monster Light Spellcaster 1 300 400 Common FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
SDJ-018 Big Eye Effect Monster Dark Fiend 4 1200 1000 Common FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck.
SDJ-019 Sangan Effect Monster Dark Fiend 3 1000 600 Common When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled.
SDJ-020 Princess of Tsurugi Effect Monster Wind Warrior 3 900 700 Common FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.
SDJ-021 White Magical Hat Effect Monster Light Spellcaster 3 1000 700 Common When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.
SDJ-022 Penguin Soldier Effect Monster Water Aqua 2 750 500 Super Rare FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
SDJ-023 Thousand Dragon Fusion Monster Wind Dragon 7 2400 2000 Common "Time Wizard" + "Baby Dragon"
SDJ-024 Flame Swordsman Fusion Monster Fire Warrior 5 1800 1600 Common "Flame Manipulator" + "Masaki the Legendary Swordsman"
SDJ-025 Malevolent Nuzzler Magic n/a Equip n/a n/a n/a Common A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
SDJ-026 Dark Hole Magic n/a Normal n/a n/a n/a Common Destroys all monsters on the field.
SDJ-027 Dian Keto the Cure Master Magic n/a Normal n/a n/a n/a Common Increase your Life Points by 1000 points.
SDJ-028 Fissure Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up monster with the lowest attack.
SDJ-029 De-Spell Magic n/a Normal n/a n/a n/a Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDJ-030 Change of Heart Magic n/a Normal n/a n/a n/a Common Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDJ-031 Block Attack Magic n/a Normal n/a n/a n/a Common Select 1 of your opponent's monsters and shift it to Defense Position.
SDJ-032 Giant Trunade Magic n/a Normal n/a n/a n/a Common Return all Magic and Trap Cards on the Field to their respective owner's hands.
SDJ-033 The Reliable Guardian Magic n/a Quick Play n/a n/a n/a Common Increase 1 monster's DEF by 700 points during the turn this card is activated.
SDJ-034 Remove Trap Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up Trap Card on the field.
SDJ-035 Monster Reborn Magic n/a Normal n/a n/a n/a Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDJ-036 Polymerization Magic n/a Normal n/a n/a n/a Common Fuses 2 or more monsters to form a new Fusion Monster.
SDJ-037 Mountain Magic n/a Field n/a n/a n/a Common Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SDJ-038 Dragon Treasure Magic n/a Equip n/a n/a n/a Common A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDJ-039 Eternal Rest Magic n/a Normal n/a n/a n/a Common Destroy all monsters equipped with Equip Cards.
SDJ-040 Shield & Sword Magic n/a Normal n/a n/a n/a Common For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
SDJ-041 Scapegoat Magic n/a Quick Play n/a n/a n/a Super Rare When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
SDJ-042 Just Desserts Trap n/a Normal n/a n/a n/a Common Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
SDJ-043 Trap Hole Trap n/a Normal n/a n/a n/a Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
SDJ-044 Reinforcements Trap n/a Normal n/a n/a n/a Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
SDJ-045 Castle Walls Trap n/a Normal n/a n/a n/a Common Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDJ-046 Waboku Trap n/a Normal n/a n/a n/a Common Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDJ-047 Ultimate Offering Trap n/a Continuous n/a n/a n/a Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SDJ-048 Seven Tools of the Bandit Trap n/a Counter n/a n/a n/a Common Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SDJ-049 Fake Trap Trap n/a Normal n/a n/a n/a Common When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
SDJ-050 Reverse Trap Trap n/a Normal n/a n/a n/a Common All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
50 cards

 

Yu-Gi-Oh! Kaiba Evolution Starter Deck Spoiler
Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SKE-001 Blue-Eyes White Dragon Normal Monster Light Dragon 8 3000 2500 Super Rare "This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale."
SKE-002 Battle Ox Normal Monster Earth Beast-Warrior 4 1700 1000 Normal "A monster with tremendous power, it destroys enemies with a swing of its axe."
SKE-003 Koumori Dragon Normal Monster Dark Dragon 4 1500 1200 Normal "A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims."
SKE-004 Rogue Doll Normal Monster Light Spellcaster 4 1600 1000 Normal "A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces."
SKE-005 Kojikocy Normal Monster Earth Warrior 4 1500 1200 Normal "A man-hunter with powerful arms that can crush boulders."
SKE-006 Uraby Normal Monster Earth Dinosaur 4 1500 800 Normal "Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws."
SKE-007 Mystic Horseman Normal Monster Earth Beast 4 1300 1550 Normal "Half man and half horse, this monster is known for its extreme speed."
SKE-008 Ryu-Kishin Powered Normal Monster Light Fiend 4 1600 1200 Normal "A gargoyle enhanced by the power of darkness. Very sharp talons make it a worthy opponent."
SKE-009 La Jinn the Mystical Genie of the Lamp Normal Monster Dark Fiend 4 1800 1000 Normal "A genie of the lamp that's at the beck and call of its master"
SKE-010 Skull Red Bird Normal Monster Wind Winged Beast 4 1550 1200 Normal "This monster swoops down and attacks with a rain of knives stored in its wings."
SKE-011 Hyozanryu Normal Monster Light Dragon 7 2100 2800 Normal "A dragon created from a massive diamond that sparkles with blinding light."
SKE-012 Opticlops Normal Monster Dark Fiend 4 1800 1700 Normal "A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces."
SKE-013 The Dragon Dwelling in the Cave Normal Monster Wind Dragon 4 1300 2000 Normal "A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures."
SKE-014 Luster Dragon #2 Normal Monster Wind Dragon 6 2400 1400 Normal "This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty."
SKE-015 Kaiser Sea Horse Effect Monster Light Sea Serpent 4 1700 1650 Ultra Rare "If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."
SKE-016 Lord of D. Effect Monster Dark Spellcaster 4 1200 1100 Normal "As long as this card remains face-up on the field, all Dragon-Type Monsters cannot be targeted by Spell Cards, Trap Cards, or the effects of monsters that designate a target."
SKE-017 Mysterious Puppeteer Effect Monster Earth Warrior 4 1000 1500 Normal "Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points."
SKE-018 Trap Master Effect Monster Earth Warrior 3 500 1100 Normal "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position."
SKE-019 Hane-Hane Effect Monster Earth Beast 2 450 500 Normal FLIP: Select 1 monster on the field and return it to its owner's hand.
SKE-020 Witch of the Black Forest Effect Monster Dark Spellcaster 4 1100 1200 Normal "When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from yoeu Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck."
SKE-021 Mystic Tomato Effect Monster Dark Plant 4 1400 1100 Normal "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
SKE-022 Mad Sword Beast Effect Monster Earth Dinosaur 4 1400 1200 Normal "When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
SKE-023 Spirit Ryu Effect Monster Wind Dragon 4 1000 1000 Normal You can only activate this effect during your Battle Phase if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
SKE-024 Paladin of White Dragon Ritual/Effect Monster Light Dragon 4 1900 1200 Normal "This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)"
SKE-025 White Dragon Ritual Spell n/a Ritual n/a n/a n/a Normal "This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand."
SKE-026 Ookazi Spell n/a Normal n/a n/a n/a Normal Inflict 800 points of Damage to your opponent's Life Points.
SKE-027 Fissure Spell n/a Normal n/a n/a n/a Normal Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
SKE-028 De-Spell Spell n/a Normal n/a n/a n/a Normal "Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position."
SKE-029 Monster Reborn Spell n/a Normal n/a n/a n/a Normal Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
SKE-030 The Inexperienced Spy Spell n/a Normal n/a n/a n/a Normal Select and see 1 card in your opponent's hand.
SKE-031 The Flute of Summoning Dragon Spell n/a Normal n/a n/a n/a Normal "You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field."
SKE-032 Change of Heart Spell n/a Normal n/a n/a n/a Normal Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
SKE-033 Soul Exchange Spell n/a Normal n/a n/a n/a Normal "Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase."
SKE-034 Mountain Spell n/a Field n/a n/a n/a Normal "Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points."
SKE-035 Tribute to The Doomed Spell n/a Normal n/a n/a n/a Normal Discard 1 card from your hand. Select 1 monster on the field and destroy it.
SKE-036 Rush Recklessly Spell n/a Quick-Play n/a n/a n/a Normal Increase 1 face-up monster's ATK by 700 points until the end of this turn.
SKE-037 Megamorph Spell n/a Equip n/a n/a n/a Normal "While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK."
SKE-038 Nobleman of Crossout Spell n/a Normal n/a n/a n/a Normal "Destroy 1 face-down Monster Card and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks."
SKE-039 Premature Burial Spell n/a Equip n/a n/a n/a Normal "Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed."
SKE-040 Fairy Meteor Crush Spell n/a Equip n/a n/a n/a Normal "When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
SKE-041 Shadow Spell Trap n/a Continuous n/a n/a n/a Super Rare "Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed."
SKE-042 Trap Hole Trap n/a Normal n/a n/a n/a Normal "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
SKE-043 Just Desserts Trap n/a Normal n/a n/a n/a Normal Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
SKE-044 Gift of The Mystical Elf Trap n/a Normal n/a n/a n/a Normal Increase your Life Points by 300 points for each monster on the field.
SKE-045 Dust Tornado Trap n/a Normal n/a n/a n/a Normal Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
SKE-046 Light of Intervention Trap n/a Continuous n/a n/a n/a Normal Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
SKE-047 Jar of Greed Trap n/a Normal n/a n/a n/a Normal Draw 1 card from your Deck.
SKE-048 Riryoku Field Trap n/a Counter n/a n/a n/a Normal Negates the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.
SKE-049 Burst Breath Trap n/a Normal n/a n/a n/a Normal Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.
SKE-050 D. Tribe Trap n/a Normal n/a n/a n/a Normal All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
50 cards

Yu-Gi-Oh! Pegasus Starter Deck Spoiler/Pegasus
Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SDP-001 Relinquished Ritual / Effect Monster Dark Spellcaster 1 0 0 Ultra Rare This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished", you may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster who "Relinquished" is equipped is also inflicted on your opponent.
SDP-002 Red Archery Girl Monster Water Aqua 4 1400 1500 Common A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
SDP-003 Ryu-Ran Monster Fire Dragon 7 2200 2600 Common A vicious little dragon sheltered in an egg that looks deceptively harmless.
SDP-004 Illusionist Faceless Mage Monster Dark Spellcaster 5 1200 2200 Common Manipulates enemy attacks with the power of illusion.
SDP-005 Rogue Doll Monster Light Spellcaster 4 1600 1000 Common A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
SDP-006 Uraby Monster Earth Dinosaur 4 1500 800 Common Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
SDP-007 Giant Soldier of Stone Monster Earth Rock 3 1300 2000 Common A giant warrior made of stone. A punch from this creature has earth-shaking results.
SDP-008 Aqua Madoor Monster Water Spellcaster 4 1200 2000 Common A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
SDP-009 Toon Alligator Monster Water Reptile 4 800 1600 Common An alligator monster straight from the cartoons.
SDP-010 Hane-Hane Effect Monster Earth Beast 2 450 500 Common FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
SDP-011 Sonic Bird Effect Monster Wind Winged Beast 4 1400 1000 Common When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.
SDP-012 Jigen Bakudan Effect Monster Fire Pyro 2 200 1000 Common FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
SDP-013 Mask of Darkness Effect Monster Dark Fiend 2 900 400 Common FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
SDP-014 Witch of the Black Forest Effect Monster Dark Spellcaster 4 1100 1200 Common When this card is sent from the Field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your deck is then shuffled.
SDP-015 Man-Eater Bug Effect Monster Earth Insect 2 450 600 Common FLIP: Destroys 1 monster on the field (regardless of position).
SDP-016 Muka Muka Effect Monster Earth Rock 2 600 300 Common Increase the ATK and DEF of this card by 300 points for every card in your hand.
SDP-017 Dream Clown Effect Monster Earth Warrior 3 1200 900 Common When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
SDP-018 Armed Ninja Effect Monster Earth Warrior 1 300 300 Common FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDP-019 Hiro's Shadow Scout Effect Monster Dark Fiend 2 650 500 Common FLIP: Your opponent draws 3 cards. Both players check the cards and if any Magic Cards among them must be immediately discarded to the Graveyard.
SDP-020 Blue-Eyes Toon Dragon Effect Monster Light Dragon/Toon 8 3000 2500 Common This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When "Toon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.
SDP-021 Toon Summoned Skull Effect Monster Dark Fiend/Toon 6 2500 1200 Common This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When "Toon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.
SDP-022 Manga Ryu-Ran Effect Monster Fire Dragon/Toon 7 2200 2600 Common This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When "Toon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.
SDP-023 Toon Mermaid Effect Monster Water Aqua/Toon 4 1400 1500 Common This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When "Toon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.
SDP-024 Toon World Magic n/a Continuous n/a n/a n/a Common This card is activated by paying 1000 of your Life Points.
SDP-025 Black Pendant Magic n/a Equip n/a n/a n/a Common A monster equipped with this card increases its ATK by 500 points. When this card is sent from the Field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
SDP-026 Dark Hole Magic n/a Normal n/a n/a n/a Common Destroys all monsters on the field.
SDP-027 Dian Keto the Cure Master Magic n/a Normal n/a n/a n/a Common Increase your Life Points by 1000 points.
SDP-028 Fissure Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up monster with the lowest attack.
SDP-029 De-Spell Magic n/a Normal n/a n/a n/a Common Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDP-030 Change of Heart Magic n/a Normal n/a n/a n/a Common Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDP-031 Stop Defense Magic n/a Normal n/a n/a n/a Common Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activate immediately.
SDP-032 Mystical Space Typhoon Magic n/a Quick Play n/a n/a n/a Common Destroy 1 Magic or Trap Card on the field.
SDP-033 Rush Recklessly Magic n/a Quick Play n/a n/a n/a Common Increase 1 monster's ATK by 700 points during the turn this card is activated.
SDP-034 Remove Trap Magic n/a Normal n/a n/a n/a Common Destroys 1 face-up Trap Card on the field.
SDP-035 Monster Reborn Magic n/a Normal n/a n/a n/a Common Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDP-036 Soul Release Magic n/a Normal n/a n/a n/a Common Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
SDP-037 Yami Magic n/a Field n/a n/a n/a Common Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
SDP-038 Black Illusion Ritual Magic n/a Ritual n/a n/a n/a Common This card is used to Ritual Summoned "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the Field or your hand as a Tribute.
SDP-039 Ring of Magnetism Magic n/a Equip n/a n/a n/a Common A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
SDP-040 Graceful Charity Magic n/a Normal n/a n/a n/a Super Rare Draw 3 cards from your Deck, then discard any 2 cards from your hand.
SDP-041 Trap Hole Trap n/a Normal n/a n/a n/a Common If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
SDP-042 Reinforcements Trap n/a Normal n/a n/a n/a Common Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
SDP-043 Castle Walls Trap n/a Normal n/a n/a n/a Common Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDP-044 Waboku Trap n/a Normal n/a n/a n/a Common Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDP-045 Seven Tools of the Bandit Trap n/a Counter n/a n/a n/a Common Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SDP-046 Ultimate Offering Trap n/a Continuous n/a n/a n/a Common At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SDP-047 Robbin' Goblin Trap n/a Continuous n/a n/a n/a Common Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
SDP-048 Magic Jammer Trap n/a Counter n/a n/a n/a Common Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
SDP-049 Enchanted Javelin Trap n/a Normal n/a n/a n/a Common When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
SDP-050 Gryphon Wing Trap n/a Normal n/a n/a n/a Super Rare When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
50 cards

Yu-Gi-Oh! Yugi Evolution Starter Deck Spoiler
Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
SYE-001 Dark Magician Normal Monster Dark Spellcaster 7 2500 2100 Super Rare "The ultimate wizard in terms of attack and defense."
SYE-002 Mystical Elf Normal Monster Light Spellcaster 4 800 2000 Normal "A delicate elf that lacks offense, but has a terrific defense backed by mystical power."
SYE-003 Feral Imp Normal Monster Dark Fiend 4 1300 1400 Normal "A playful little fiend that lurks in the dark, waiting to attack an unwary enemy."
SYE-004 Winged Dragon, Guardian of the Fortress #1 Normal Monster Wind Dragon 4 1400 1200 Normal "A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue."
SYE-005 Summoned Skull Normal Monster Dark Fiend 6 2500 1200 Normal "A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force."
SYE-006 Beaver Warrior Normal Monster Earth Beast-Warrior 4 1200 1500 Normal "What this creature lacks in size it makes up for in defense when battling in the prairie."
SYE-007 Gaia The Fierce Knight Normal Monster Earth Warrior 7 2300 2100 Normal "A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with."
SYE-008 Celtic Guardian Normal Monster Earth Warrior 4 1400 1200 Normal "An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks."
SYE-009 Great White Normal Monster Water Fish 4 1600 800 Normal "A giant white shark with razor-sharp teeth."
SYE-010 Giant Soldier of Stone Normal Monster Earth Rock 3 1300 2000 Normal "A giant warrior made of stone. A punch from this creature has earth-shaking results."
SYE-011 Mystic Clown Normal Monster Dark Fiend 4 1500 1000 Normal "Nothing can stop the mad attack of this powerful creature."
SYE-012 Neo the Magic Swordsman Normal Monster Light Spellcaster 4 1700 1000 Normal "A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master"
SYE-013 Gazelle the King of Mythical Beasts Normal Monster Earth Beast 4 1500 1200 Normal "This monster moves so fast that it looks like an illusion to mortal eyes."
SYE-014 Warrior Dai Grepher Normal Monster Earth Warrior 4 1700 1600 Normal "The warrior who can manipulate dragons. Nobody knows his mysterious past."
SYE-015 Dark Blade Normal Monster Dark Warrior 4 1800 1500 Normal "They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power."
SYE-016 Wall of Illusion Effect Monster Dark Fiend 4 1000 1850 Normal The monster attacking this monster is returned to its owner's hand. The damage calculation is applied normally.
SYE-017 Man-Eater Bug Effect Monster Earth Insect 2 450 600 Normal FLIP: Destroy 1 monster on the field.
SYE-018 Sangan Effect Monster Dark Fiend 3 1000 600 Normal "When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck."
SYE-019 Kuriboh Effect Monster Dark Fiend 1 300 200 Normal Discard this card from your hand to make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. This effect can only by activated during your opponent's Battle Phase.
SYE-020 Giant Rat Effect Monster Earth Beast 4 1400 1450 Normal "When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck."
SYE-021 Sonic Bird Effect Monster Wind Winged Beast 4 1400 1000 Normal "When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck."
SYE-022 Zombyra the Dark Effect Monster Dark Warrior 4 2100 500 Normal "This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points."
SYE-023 Royal Magical Library Effect Monster Light Spellcaster 4 0 2000 Normal "Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck."
SYE-024 Black Luster Soldier Ritual Monster Earth Warrior 8 3000 2500 Ultra Rare "This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
SYE-025 Black Luster Ritual Spell n/a Ritual n/a n/a n/a Super Rare "This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand."
SYE-026 Dark Hole Spell n/a Normal n/a n/a n/a Normal Destroys all monsters on the field.
SYE-027 Dian Keto the Cure Master Spell n/a Normal n/a n/a n/a Normal Increase your Life Points by 1000 points.
SYE-028 Fissure Spell n/a Normal n/a n/a n/a Normal Destroy 1 face-up monster with the lowest ATK on your opponnet's side of the field.
SYE-029 Monster Reborn Spell n/a Normal n/a n/a n/a Normal Select 1 Monster Card from either youor your opponent's Graveyard. Special Summon the selected monster on your side of the field.
SYE-030 Change of Heart Spell n/a Normal n/a n/a n/a Normal Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
SYE-031 Last Will Spell n/a Normal n/a n/a n/a Normal "You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck."
SYE-032 Card Destruction Spell n/a Normal n/a n/a n/a Normal You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
SYE-033 Remove Trap Spell n/a Normal n/a n/a n/a Normal Select 1 face-up Trap Card on the field and destroy it.
SYE-034 The Reliable Guardian Spell n/a Quick-Play n/a n/a n/a Normal Increase 1 face-up monster's DEF by 700 points until the end of this turn.
SYE-035 Axe of Despair Spell n/a Equip n/a n/a n/a Normal "A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck."
SYE-036 Malevolent Nuzzler Spell n/a Equip n/a n/a n/a Normal "A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck."
SYE-037 Mystical Space Typhoon Spell n/a Quick-Play n/a n/a n/a Normal Destory 1 Spell or Trap Card on the field.
SYE-038 Mystic Plasma Zone Spell n/a Field n/a n/a n/a Normal Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
SYE-039 Swords of Revealing Light Spell n/a Normal n/a n/a n/a Normal "Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack."
SYE-040 Pot of Greed Spell n/a Normal n/a n/a n/a Normal Draw 2 cards from your Deck.
SYE-041 Trap Hole Trap n/a Normal n/a n/a n/a Normal "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster."
SYE-042 Waboku Trap n/a Normal n/a n/a n/a Normal Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn.
SYE-043 Magic Jammer Trap n/a Counter n/a n/a n/a Normal Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.
SYE-044 Seven Tools of the Bandit Trap n/a Counter n/a n/a n/a Normal Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
SYE-045 Spellbinding Circle Trap n/a Continuous n/a n/a n/a Normal "Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected is destroyed, this card is also destroyed."
SYE-046 The Eye of Truth Trap n/a Continuous n/a n/a n/a Normal "As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand."
SYE-047 Backup Soldier Trap n/a Normal n/a n/a n/a Normal You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except monsters with effects) from your Graveyard and add them to your hand.
SYE-048 Shift Trap n/a Normal n/a n/a n/a Normal "You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field."
SYE-049 Disappear Trap n/a Normal n/a n/a n/a Normal Select 1 card from your opponent's Graveyard and remove it from play.
SYE-050 Raigeki Break Trap n/a Normal n/a n/a n/a Normal Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
50 cards